Справочник по цифровому искусству
Введение
Источники данных
Использование вебкамер
Оборудование
Оборудование
Камеры глубины
Kinect 1
Kinect 2
Asus Xtion
Stereolabs ZED
Panoramic Cameras
Ricoh Theta S
Web Cameras
Sony PS3 Eye
Electronic devices
Sensors
Motors
LEDs
Wires
Power sources
Arduino
DMX
DMX-convertors
DMX-light
DMX-wires
Microcomputers
Raspberry Pi
Sound
Snd_Intro
Sound Cards
Microphones
Wires & Connectors
Speakers
Special sound computers
USB controllers
Web Cameras
Sony PS3 Eye
Projectors
VR
HTC Vive
Drones
Materials & Tools
3D Printers
Holographic Meshes
Penokarton
New materials
Data & File Formats
Rasters
Depth Data
3D
Point Cloud
Sound
Video
Software
Software
IDE-text
openFrameworks
Processing
Arduino
IDE-node
Max/MSP
PureData
TouchDesigner
vvvv
Sound
Audacity
Mammut
Ableton Live
Super Collider
VJ
VDMX
Resolume Arena
Modulo8
3D
Unreal Engine
Blender
3D viewers
Unity3D
2D
Photoshop
Gimp
Inkscape
Text editors
Notepad++
Sublime
Video
Adobe Premiere
Sony Vegas
Adobe After Effects
Houdini
Mapping
MadMapper
Технологии
Videomapping
Computer Vision
Human Tracking
Sound Synthesis
Deep Learning
Алгоритмы
Optical flow
Algorithms
История
Cyber art
History
Myron Krueger
Intro
Themes
Sound Art
Video Art
Interactive Installations
Media Performance
Physical Computing
VJing
Проекты
Projects
Quantum Space
Создание проекта
Inside the Chain
Challenges and unsolved problems
Interactivity as art of future
Sound
Video
Society of the future
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