https://en.wikipedia.org/wiki/Myron_W._Krueger

http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger

Список работ:

http://dblp.uni-trier.de/pers/hd/k/Krueger:Myron_W=

Книги: Myron W. Krueger, Artificial Reality (1983), Artificial Reality II (1991)

http://dada.compart-bremen.de/item/agent/527

Статья Going Places with “KnowWare”: Virtual Reality Maps for Blind People

https://link.springer.com/chapter/10.1007%2F3-540-45491-8_108

https://www.siggraph.org/artdesign/gallery/S98/pione/pione3/krueger.html

Since 1969, I have been trying to raise interactivity to the level of an art form as opposed to making art work that happened to be interactive.

From the beginning, I reasoned that interactivity would be limited by what the computer knew about the participant's behavior, and I developed specialized computers for perceiving the human body. I have also incorporated the image of the person's body into the computer graphic images.

In general, I have stuck to the premise that everything that happens should be a direct response to the participant's actions. However, within that discipline a number of different kinds of pieces can be developed. One family of interactions I think of as two- or three-dimensional "mini-media," which visitors can use to create their own dynamic artistic expressions. Others involve two or more participants in different locations who interact with each other in the same virtual space either as a spontaneous interaction or as a live performance.

Although 30 years have passed, interactivity is still beginning. Many of the preliminary ideas I started out with are still unrealized, and more advanced concepts are waiting to be invented.


Videoplace 1972-1984 http://www.medienkunstnetz.de/works/videoplace/

https://www.youtube.com/watch?v=dmmxVA5xhuo

Glow Flow - reactive environment http://www.medienkunstnetz.de/works/glow-flow/

http://dada.compart-bremen.de/item/artwork/1347

"When «Videoplace» is shown today, visitors can interact with 25 different programs or interaction patterns. A switch from one program to another usually takes place when a new person steps in front of the camera. But the «Videoplace» team has still not achieved its ultimate aim of developing a program capable of learning independently."

http://www.medienkunstnetz.de/themes/aesthetics_of_the_digital/aesthetic_paradigms/14/

Oliver Grau

«Immersion and Interaction From Circular Frescoes to Interactive Image Spaces»

Matthias Weiss

«What is Computer Art? An attempt towards an answer and examples of interpretation»

results matching ""

    No results matching ""